Props for the Prison Labs area in Everyday We Fight. The game is set in an alternate universe 1930's, and for the ahead-of-it's-time Hi-tech research lab we want to go beyond that time period, and bring the cutting edge tech produced in the 40s and 1950 into the aesthetics of the 1930s. These range from anachronistic early ray-tube punk personal computers (the result of Dr. Faber's unique forward thinking genius, of course) to containment and tester unit for the unstable temporal element matter found in the game, and other more mundane lab equipment.